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Particle Bake Pro

ParticleBakePro is a powerful optimization tool designed to convert dynamic Unity Particle Systems into static, high-performance baked animation data. By baking particle simulations into ScriptableObject assets, you can render thousands of particles with minimal CPU overhead using GPU Instancing.

Perfect for complex visual effects on mobile devices, VR/AR headsets, or any scenario where performance is critical.

Key Highlights

  • Extreme Performance — renders via Graphics.DrawMeshInstanced, drastically reducing draw calls and CPU usage
  • Mobile & VR Ready — optimized for resource-constrained platforms
  • Deterministic Playback — baked animations look the same every time, perfect for cinematics
  • Comprehensive Baking — supports Mesh, Billboard, and Stretched Billboard render modes
  • Smooth Interpolation — built-in runtime interpolation for smooth playback at any frame rate
  • Runtime Controls — Play, Pause, Stop, speed adjustment, and time seeking via SetNormalizedTime
UnityVFX

Particle Bake Pro

Bake Particle Systems into GPU-Instanced animations. Render thousands of particles with near-zero CPU overhead.

$30.99
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Details

Version
1.2.0
Last Updated
2026-05-20
Engine
Unity
Category
VFX

Features

  • One-click baking from Particle System to GPU-instanced animation
  • True GPU Instancing — thousands of particles in a single draw call
  • Near-zero CPU overhead with pre-baked transforms
  • Supports Billboard, Stretched Billboard, and Mesh render modes
  • Custom Data streams: AgePercent, Velocity, Size, CustomData1/2
  • Shader integration via _Ins_VertexColor, _Ins_AgePercent, etc.
  • Burst & Mathematics optional optimization
  • URP compatible with sample shaders included